Alisdair Rankine, President
Alisdair started Siege Perilous Studios in 2009 with grandiose ideas of high quality games for linux, mac and windows. He wanted to make it easier for others to do so. With an overactive imagination, he started pencilling out overcomplicated plotlines for scifi games and stories. With an interest in all forms of media, and social platforms, he sought to create a fusion. This began in late 2009 with experiments on 'Avalon.'
Alisdair started Siege Perilous Studios in 2009 with grandiose ideas of high quality games for linux, mac and windows. He wanted to make it easier for others to do so. With an overactive imagination, he started pencilling out overcomplicated plotlines for scifi games and stories. With an interest in all forms of media, and social platforms, he sought to create a fusion. This began in late 2009 with experiments on 'Avalon.'
Lyam Hartley, Vice President of Art Direction
Lyam started his journey at Siege Perilous, when Alisdair asked him to help with 'Megalith.' Lyam has since taken the helm of his own SPS project, 'Conflict of Origins.'
Lyam started his journey at Siege Perilous, when Alisdair asked him to help with 'Megalith.' Lyam has since taken the helm of his own SPS project, 'Conflict of Origins.'
You?
We are constantly on the lookout for similar minded people who share our vision of cross-platform games combined with the power of open source software, great visions of imagination and single-minded passion. We are looking for artists and engineers. Send us your Resume/CV via our contact page.
We are constantly on the lookout for similar minded people who share our vision of cross-platform games combined with the power of open source software, great visions of imagination and single-minded passion. We are looking for artists and engineers. Send us your Resume/CV via our contact page.